The three things Back to Try New Things

Try New Things — Innovation

Innovation — Something real. Fast.

When did a project last surprise you?

Vibe innovating. We start from a hunch, a guess, or an unformed desire to move in a direction. Then dive in and build something.

Physical or digital. Weeks, not years. Rapid prototyping that’s actually rapid.




It’s how we do our own work. And why we call our office a home for new ideas — a loft where we make lunch, learn to solder, and occasionally end up with forty rotary phones.

Hey, if you work outside your comfort zone, might as well be comfortable in the space.

Come visit, or we’ll come to you.

Ready to make it real? Talk to Peder on +46709105077 or peder@trynewthings.fail.

Constantly making cool shit (some of it works)

Tidsresan
Exploratoriet 2025

Tidsresan

Skellefteå’s Education dept teamed up with the children’s science museum. A mission to help kids learn STEAM skills. Goodwill. No progress. Then we got involved. 6 months later, we launched an AI-driven adventure game for preschoolers. Time-travelling, talking suitcase included.

  • AI
  • Game design
  • Education
Debaser 2026

One system instead of a million

Three stages in Stockholm. Hundreds of events. A million separate systems. We built one system that holds everything. Every event, every stage, every last-minute change to the guest list. Easy to access, easy to update. And the website now auto-generates — so while people do their jobs, the correct info magically appears on the site. No CMS in between.

  • Product
  • Tooling
  • Web
Druvhök 2025

A stuffed bird that knows wine

Can a stuffed bird become a fun and functional pun? We turned this duvhök into a (wait for it) Druvhök by giving it an interactive AI voice trained on Systembolaget’s knowledge of wine. Meet your sharpest new sommelier.

  • AI voice
  • Interactive object
Skellefteå municipality · Future Vision 2025

Yarn Jam

An innovation process dressed as a collaborative two-week open workshop. Everyone from civic organisations and council leadership to local business and grassroots associations was invited to map every initiative in the municipality, big or small. The ingredients were deliberately simple: yarn, paint, chipboard and screwdrivers. Out of them grew a shared, hands-on picture of where a little town up north is heading.

  • Co-creation
  • Workshop
  • Public space
M
Museum Brain 2026

The exhibition switches itself on

We were making our first interactive museum exhibition. To keep the network of 36 computers humming, we created new software and an app easily accessed through a QR code. Now any intern can use their phone to fire up the exhibition and turn it off at the end of the day. The Brain also sends text messages when things need repairing, and makes recommendations for how to improve its own functioning.

  • Software
  • Exhibition tech